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— Experience

The story so far

3.6 years. Multiple industries. Each role taught me what the last one couldn't.

Celcius Logistics Pvt Ltd

UI/UX Designer

DEC 2024 — PRESENT

Designing intuitive experiences by translating complex, data-heavy logistics information into clear, usable interfaces. Conducting user research to identify gaps and partnering closely with business analysts and developers to ship accurate, production-ready flows.

SuperAlign - AI GRC & Risk Management

Product Designer (UI/UX)

MAY 2024 — DEC 2024

Led the application redesign in close collaboration with frontend developers, conducted user research that drove product enhancements, and launched the redesigned website with stronger usability and visual appeal.

RecruitWizer

UI/UX Design Intern

DEC 2023 — APR 2024

Designed the application end-to-end — workflows, wireframes, high-fidelity screens and interactive prototypes — delivering a complete design foundation for the product within the internship.

Dharmsinh Desai University

Master of Computer Applications

2022 — 2024

Built a technical foundation that grounds my design decisions in how software is actually engineered and shipped. MCA taught me to think in systems, not just screens.

CHARUSAT University

Bachelor of Computer Applications

2018 — 2022

Where curiosity met code. My first real exposure to product thinking, programming, and the small details that shape a digital experience and the moment I realized I cared more about how things feel than how they compile.

— Writing

I think out loud, sometimes on the internet

MEDIUM

The feature WhatsApp deliberately chose not to build

A look at the product decisions behind what WhatsApp left out and why that restraint is the real design lesson.

Read →

MEDIUM

The mindset framework every successful product team uses but never talks about

The quiet operating system behind great product teams, the shared mindset that shapes how they decide, ship and grow.

Read →

— Approach

What makes me different

01

Most designers stop at the wireframe. I don't.

Discovery to delivery. Design decisions that move the product, not just the pixels. I stay in the room with engineering until the thing actually ships, because a great design that breaks in development never existed.

02

I question why before I design what.

Beautiful isn't enough. It has to be defensible. Every screen I ship has a business reason behind it, not just a user one, because what works in Figma and what works in the real world are two different products. I close that gap.

03

I think in systems, not screens.

Flows, states, edge cases, handoffs. I design for how people actually move through a product, not how they're supposed to. Friction is invisible until someone trips over it. My job is to find it before they do.